: Draw a card, then discard a card.
: Target creature you control gains haste until end of turn.
Target permanent.
[CARDNAME] enters the battlefield whenever you cast a spell.
[CARDNAME] gains indestructable when attacking or blocking.
Draw a card. Starting with the player on your left, each other player shares one interesting trivia fact.
The player who you decide shared the most interesting trivia draws a card.
Mutate {U/G}{U/G}: (If you cast this spell for its mutate cost, put it over or under target creature you own. They mutate into the creature on top plus all abilities from under it.)
If you would cast this card from your hand and you control a green creature, reduce this card’s casting cost by .
Mutate : (If you cast this spell for its mutate cost, put it over or under target creature you own. They mutate into the creature on top plus all abilities from under it.)
Mutate {U/B}{U/B}{U/B}{U/B}: (If you cast this spell for its mutate cost, put it over or under target creature you own. They mutate into the creature on top plus all abilities from under it.)
Non-land permanents your opponents control may not be tapped for mana.
Reveal:
Discard [CARDNAME] from your hand: Until end of turn, whenever a player casts a creature, draw a card. You may only use the ability of [CARDNAME] once per turn. Play this ability at instant speed.
Whenever a creature enters the battlefield from your graveyard, you may put [CARDNAME] from your hand onto the battlefield. If [CARDNAME] is sacrificed to pay the cost of another spell or ability, create two 400/400 Doppel creature tokens.
Hexproof
As an additional casting cost, sacrifice two creatures you control.
As an additional casting cost, sacrifice two creatures you control.
Put a creature from a graveyard onto the battlefield.
Draw two cards.
: Flip a coin until you get tails. [CARDNAME]’s power becomes 30 x [number of heads] until end of turn. Activate this ability only once each turn.
: Flip four coins. [CARDNAME]’s power becomes 10 x [number of heads] until end of turn. Activate this ability only once each turn.
When [CARDNAME] enters the battlefield, add .
: [CARDNAME]’s power becomes 70 until end of turn. Activate only once each turn.
: [CARDNAME]’s power becomes 50 until end of turn. Activate only once each turn.
: [CARDNAME]’s power becomes 100 until end of turn. Activate only once each turn. You may only activate one of these abilities per turn.
: [CARDNAME] growls cutely. This ability has no effect.
Discard your hand and draw seven cards.
Discard your hand and draw seven cards.
Players have five seconds to make an evil pinky smirk. Any players who do not discard their hand and draw six cards.
All players must make a piece sign. Look at the hand of the last player to do so.
Spree (Choose one or more additional costs):
When [CARDNAME] enters the battlefield, return up to one sorcery with “Frickin’ Bone” in its name from the graveyard to your hand.
[CARDNAME] cannot be blocked.
Choose a direction: clockwise or counterclockwise.
All players (including dead players) leave their hands and boards, get up, and rotate one position in the specified direction. Any previously dead player that rotates into an alive player’s seat is back in the game, and any previously alive player that rotates into a dead player’s seat is removed from the game.
When [CARDNAME] enters the battlefield, choose a direction (clockwise or counterclockwise). All players rotate hands in the chosen direction.
Reverse the turn order direction. (For example, if you were previously playing in clockwise turn order, you’d now be playing in counterclockwise order.)
Exile all spells on the stack.
Starting with you, each player who declares that they actually and truthfully enjoy pineapple on pizza may draw a card.
Flash
When [CARDNAME] enters, attach it to target card you control (yes, this includes spells on the stack)
Equipped card gets indestructible and protection from everything.
Equip onto card (do this only as a sorcery)
Name up to seven components of a computer from memory. For each component named, destroy target non-MTG card.
Haste
When [CARDNAME] enters the battlefield, target opponent creates two 1/1 Whelp creature tokens.
Destroy target creature or artifact.
When enchanted creature deals combat damage to a player, that player must remove an article of clothing.
If you could cast [CARDNAME], instead of paying the normal casting cost, you may choose to pay and mutate this card on top of an existing creature named Gaston. When [CARDNAME] enters, look at the top 3 cards of your deck. You may put one into your hand. Exile the rest.
Target tapped creature doesn’t untap during its controller’s next untap step.
[CARDNAME] deals 2 damage to target tapped creature.
When [CARDNAME] enters, it deals 237 damage to target creature or planeswalker.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
When [CARDNAME] leaves the battlefield, look at the top 4 cards of your deck. You may put a green creature from among them onto the battlefield. Exile the rest.
Add X mana of any one color, where X is equal to the current value of a Happy Meal (at nearest McDonalds, rounded to the nearest USD).
Equipped creature gains unblockable as long as [CARDNAME] is untapped.
: Create a food token.
Equip , Sacrifice a Food. (, sacrifice a Food: Attach to target creature you control. Equip only as a sorcery.)
, , Sacrifice [CARDNAME]: You gain 3 life.
This card hasn’t been played yet! First playgroup to do so gets to decide what it does!